Skip to content

Feature Overview

Tide Commander is a lot of surfaces stitched into one app. This page walks every major feature with a screenshot and one-line description. Deep-dive pages are linked for anything that needs more than two paragraphs.

View modes

Four ways to look at your team. Cycle with Alt + 2.

3D Battlefield

The default. An isometric Three.js scene where agents are characters you select, move, and command RTS-style. Buildings occupy tiles with real functionality. Terrain, lighting, and post-processing are configurable.

Empty 3D scene Populated 3D scene with four agents

2D Canvas

Lightweight top-down rendering for lower-end hardware or when you just want the map without the fireworks. Same RTS controls, same commands.

2D view with agents

Dashboard

Status cards, building summaries, and run-time metrics. Good for stand-up screen-shares or always-on displays.

Dashboard view with agents

Commander View

Every agent’s terminal in a single grid, grouped by area. Read them all at once, type into any one, and send bulk commands to a selection.

Commander View with four agents

Agent surfaces

Agent Inspector

Click any agent to open its inspector. Live conversation stream, tool-call formatting, file-diff peeks, and per-agent controls.

Agent inspector Agent overview panel

Tracking Board

Per-agent (or global) task board showing tracking-status updates: working, blocked, waiting-subordinates, need-review, can-clear-context.

Tracking Board Agent-scoped Tracking Board

Git Changes

Every file the agent touched, grouped by working directory, with inline diff rendering. Click a file to see the full diff without leaving Commander.

Agent git changes tab

Boss Inspector — Team

On a Boss, the Team tab surfaces all subordinates and their current delegations.

Boss inspector team view

Edit Agent

Change name, class, working directory, permission mode, or model for a running agent — no respawn required.

Edit Agent modal Agent row more-actions menu

Modals

Spawn Agent / Spawn Boss

Pick provider, class, working directory, permission mode. Bosses additionally let you attach subordinates at creation time.

Spawn Agent Spawn Boss

System Prompt

Global custom prompt editor — applies to every agent automatically. Lives in ~/.local/share/tide-commander/system-prompt.json.

System Prompt modal

Create Agent Class

Bundle a 3D model, instructions, and default skills into a reusable class.

Create Agent Class

Add Building

Drop a server, database, Docker container, link, or folder onto the map.

Add Building modal

Draw Area

Rectangle tool for grouping agents and attaching folders.

Draw Area mode

Global shells

Ctrl + K or Alt + P. Fuzzy-find agents, files, actions, areas, and settings from anywhere.

Global search overlay

Workspaces menu

Jump between workspaces, show/hide archived areas, filter what’s on screen.

Workspaces menu

Keyboard / Mouse / Trackpad help

Pull up a cheat sheet for any input device. Bindings are fully customizable.

Keyboard controls help Mouse controls help Trackpad controls help

Sidebar open/closed is persistent per-view.

Sidebar open Sidebar collapsed

Settings surface

Settings live in a long, searchable panel. Every major subsystem has its own section.

SectionScreenshot
General09-settings-general.png
Agent Names10-settings-agent-names.png
Appearance11-settings-appearance.png
Connection12-settings-connection.png
Scene13-settings-scene.png
Terrain14-settings-terrain.png
Agent Model Style15-settings-agent-model-style.png
Animations16-settings-animations.png
Secrets17-settings-secrets.png
System Prompt18-settings-system-prompt.png
Data20-settings-data.png
Integrations21-settings-integrations.png
Workflows22-settings-workflows.png
Triggers23-settings-triggers.png
Monitoring24-settings-monitoring.png
Experimental25-settings-experimental.png
About26-settings-about.png

Settings — General Settings — Appearance Settings — Scene (expanded) Settings — System Prompt entry Settings — Integrations Settings — Triggers Settings — Experimental

Manage Skills / Classes

One screen, two tabs. Create, edit, and assign built-in or custom skills and classes.

Manage Skills Manage Skills — Classes tab

Next reading